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Get to know me
I’m a pretty generalized Roblox developer. I can do UI, building, 3D modeling, thumbnails, and more, but scripting is still what I spend most of my time on and what I’m best at.
Who I am
I started developing in early 2022 and have released over 20 experiences since then. I’m very familiar with the Roblox API, work in both Luau and Roblox-TS, and regularly use tools like the MicroProfiler to optimize performance. Working on live games has also taught me a lot about monetization and player behavior.
What I do
Most of my work is scripting, from systems and gameplay to optimization. I’m comfortable jumping into other parts of a project when needed, but code is where I focus. I use my own tools and common libraries like Vide, Charm, and ProfileStore.
Skills & tools
Scripting
Luau · Roblox-TS · ECS · Optimization
Design & art
UI/UX · Figma · Blender · Illustrator
Production
LiveOps · Game design · Roblox Studio

Frameworks
Closed-source packages I've built
Frameworks
Closed-source packages I've built
Component system
Shared Components
- Shared remotes between client and server components
- Built-in state replication across the boundary
- Based on Sleitnick's component architecture
Game system
Tycoon System
- Customizable tycoon items registered to plots
- Automatic persistence per item data structure
- Tag-based system on Sleitnick components