About Me
Who I Am
I’m a driven Roblox game developer who’s dabbled in a lot of areas, from UI design, Blender and Thumbnails to game design, but scripting has always been my main focus. I started developing in early 2022 and have released over 20 experiences since then. I’m very familiar with the Roblox API, have experience with both Luau and Roblox-TS. Regularly use tools like the MicroProfiler to optimize performance. Along the way, I’ve picked up a solid understanding of monetization and player behavior from working on live games.
What I Do
I build Roblox games from start to finish, mostly focusing on scripting. I utilize my own and common Roblox libraires like Vide, Charm and ProfileStore.
Available for freelance projects and collaborations
Location
Based in Stockholm, Sweden

Total Games
0
Total Visits
0
Players Online
0
Skills & Expertise
Roblox Packages
Shared Components
A powerful framework featuring shared remotes between client and server components with built-in state replication. Streamlines communication and state management across the client-server boundary using Sleitnick's component architecture.
Tycoon System
A highly customizable tycoon framework using "tycoon items" registered to plots with automatic persistence handling. Each item defines its own data structure while leveraging a tag-based system built on Sleitnick's components for maximum flexibility.